Baan Dar's blessing will now be available to those who have Pickpocket or Sneak skill above 44, or have stolen or pickpocketed more than 222 items. Added Hist magic effects for Argonian portion of Requiem - Immersive Abilites to connect with, including default Sleeping Tree Sap. Arkay: Fortify Health by 25, 75 regenerate magicka if you've read 75 or more books, Fortify Health 75 (additive) if you've killed 250 or more undead. - Amulets have had a slight boost as well, they match the basic blessing given by shrines (Talos being the exception) - Shrine blessings now last 5 days - Blessing of Charity duration increased to 1 Day Praying and Favor is now logged and is available in an MCM menu. PC PlayStation 3 ... Dawnstar, and that other Kynareth shrine I want to say someone in Winterhold has (or maybe it was on one of the ships in that area). Auri-El: Fortify Marksman: +5%, and +2.5% for every Main Quest completed starting with Bleak Falls Barrow (+40% max)(replaces Regenerate Stamina/Magicka/Health). ... Pilgram + Gods and Mortals + Arkay = Increase your Health by 50 for 12 hours. Dibella no longer requires the PC to be her Agent before being granted Fortify Illusion (from developing speech skill), to become her Flower Bearer, to become her Muse, or to earn her Grace. Rebalances and overhauls the Aedric Shrines, and several Daedric Blessings, to be more distinct, lore friendly, and give more progression and responsiveness to their blessing effects. Thanks to Cornathan for the report. Fixed a bug where Arkay's Cleansing wasn't reliably reducing undead Health on contact. 25 extra points of health is hard to argue with. Arkay. Fixes a bug with HunterOutfit02 and HunterOutfit02Hooded so they no longer use Forsworn Boots which damage R-IDB non-Forsworn/Breton PCs/NPCs. Completing the Orsimer quest of the same name will also now grant Zenithar's blessing "The Forgemaster's Apprentice". Histskin daily power replaced with constant +1/sec Health regeneration. -Fortify Illusion now increases by +5% (up from +4%) for every 20 Speech, up to a maximum of +30% at 100 or more Speech skill. Kyne's Poacher's Axe, Bow of the Hunt, and Woodsman's Friend are now Nordic weapons in form and function. Improved Sleeping Tree Sap, Hist Sap, and Strange Sap for Argonian ability use. - renamed as Shrine to Arkay, God of the Cycle of Life and Death Standard donation of 50 gold required. (This is Skyrim after all, we're supposed to be shouting at things!) The Ring of Namira now grants +150 Stamina to any who wear it, and another +100 Stamina to those with a Strong Stomach. Fixed a bug from the Skyrim engine only ackowledging 9 Civil War quests, so Talos' greatest blessings now only require 9 Civil War quests completed. Red Eagle's Weapons are now more fitting of Reachmen worshipping the Old Gods, and are now recognized by Aedra and Vigilants as being affiliated with Daedra. -Bestial Strength streamlined: Every 3 dragon slain gives +5 Unarmed damage and Carry Weight to werewolf PCs who have met with Hircine, maxing out at +75 at or after 45 dragons slain. All rights reserved. Stendarr's Fortify Restoration Power (from Dawnguard Quests) is now Fortify Restoration skill, and Fortify Restoration (spell cost for clearing vampire locations) is now called Ably Restoring. Fixed a bug where the Hammerfull Armor Model would look particularly buggy in the crafting menu. Julianos: +10 Magicka per College of Winterhold Quest Completed (+150 max at 15 quests completed). Dibella will no longer refuse blessing to PCs who complete the quest Caught Red Handed, but will instead include a 10 Speechcraft debuff in addition to her other blessings if that quest is fully completed. I liked to get their blessings, but I noticed something about the Blessing of Talos. Additionally, if you bring the sapling to grow into a new Gildergreen for Danica Pure-Spring, +25 more. A PC must once again have more than 300 base Magicka to avoid the Curse of Agony as per Requiem 1.51. Fine tuned Talos' Fortify Melee, now maxes at +15%. Stendarr: Removes Fort Sungard from Stendarr's Blessing - it's unclearable. Changed Akatosh's blessing of Stamina Regeneration to use Stamina Rate Mult to fix a bug of it being OP. Note: unless stated otherwise, all blessings last 86400 seconds (24 ingame hours), and include a "Cure Disease" effect. +5% movement speed. Julianos now gives a max of +120 Magicka after 12 College of Winterhold Quests completed, making total possible Magicka increase from Julianos +150. Wintersun - Faiths of Skyrim is a mod for The Elder Scrolls V: Skyrim and The Elder Scrolls V: Skyrim Special Edition.. Dragonskin daily power replaced with a constant 15% chance to absorb hostile spells. Thanks to hazardass for the bug report. I always try to build all the shrines, but I make sure I have a shrine of Arkay around whenever possible. Thanks to Eurafrica for the bug report. 9 years ago. Don't get me wrong, it's nifty exploring a new system and figuring things out without much guidance, but some of these rules are just unreasonably obscure. In The Elder Scrolls V: Skyrim, the Temple of the Divines in Solitude is where you can find all the Shrines to the Divines. Furthermore, if you've murdered, joined the Dark Brotherhood, stolen more than 10 things, have a total lifetime bounty of 3000 or more, currently have a bounty anywhere, or joined the Thieve's Guild (once you steal Madesi's ring, no matter what you do afterward's, you break it, hero) you are unable to receive any blessing from the Divines. Magic resist is now 15% (down from 20% in base Requiem). You just have to enter the inner sanctum, you don't need to try to steal the statue afaik. Auri-El's blessings (other than cure disease/dispel magic) now require that no Imerial Cult amulets are worn. +7.5% movement speed. Sorry to say, but I don't have the ability. TES Lore: Poison resist raised to +100% (up from +90% in base Requiem). Blessing effects Activating the shrine confers the Blessing of Arkay for a duration of eight hours. Stendarr: +10 protection from lifedrain, if you're not a werewolf, vampire, and if your Conjuration is below 31 (not equal or less than, only less than) Cure Disease also has this requirement. Even with 'Arkay's Abandon', players can still receive the vanilla Arkay Blessing, but no longer 'Cleanse Death' and thus it has no effect on the penalties of this mod. Adrenaline Rush daily power replaced with a constant +15% Weapon Speed and +10% dealt melee/unarmed damage. Edit: Talos will no longer deny blessings for joining the legion as of 1.8, Zenithar: Fortify Barter +5, +3 each of at or more than: 100 weapons made, improved, 100 armor made, improved, 100 potions mixed. Strange Meat effect hidden buff provides +10% attack damage dealt and damage resist (down from +20% in base Requiem). Fixed a bug where Alik'r Armor could be constructed too easily rather than tempered normally. Once you activate a shrine you will be cured of all curses and get a blessing (passive bonus) that lasts for 8 hours or until you activate another shrine Skyrim is full of dragons and while their appearances are random, they can be found in their shrines protecting the word walls. Shrine of Dibella: Blessing of Julianos: Increases your Magicka by 25 points. Fine tuned Stamina regen, Fortify Marksman, and Fortify Endurance magnitudes. Thanks to Eurafrica for the bug report. Blessing: +25 Magicka. Fixed a bug where "Kiss at the End" was giving an incorrect value for it's blessing. Returned the Necromancer Amulet effects to Xarrian's 1.51 narrative design, except when possessing anything from Meridia - she hates necromancers. Fixed bug where many vampires would often wear silver jewelry by default in game. Bolar's Oathblade is now more fitting as an item consecrated to Talos. Orc: Height: M: 1.1, F: 1.06. Shrine of Arkay: Blessing of Dibella +10 Speechcraft. Akatosh. Fixed a bug where Borkul the Beast would get cursed if wearing Forsworn armor. Integrates many of Skyrim's quests into several Aedric and Daedric Blessings… Thanks to Heckur for the bug report. Fixed a base Requiem bug where vampire PCs were made nearly helpless if they ever entered Sovngarde. Thanks to SleepingBeard for the bug report. Fixed a leveled list error for Vigilant weapons where way too many were being given as death loot at a time. Fixed a bug where the Necromancer's Amulet didn't always remove debuffs for having 300+ Magicka or being undead. Mods willing, I'd be happy to update the formatting on the posts to a standard, should they prefer it. (total +25). Fine tuned Julianos to max Magicka Regen at 200% for 200 books read, 10% per 10 books. Arkay wills you to help return those undead spirits back to the cycle, and frowns upon acts of necromancy." Added updated forsworn equipment and other listed equipment to IDB WAFR CCF Patch. After … Updated IDB WAFR CCR patch to reflect the above changes. Those who become weak are cast aside. Fine tuned Kyne so Kiss at the End now buffs Fortify Shouts by +10%. Also, simplified blessing conditions for the revelrous puzzle of Sanguine's Rose. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, Requiem - Werewolf and Vampire Rebalance (W&VR), Requiem - The Oldschool Roleplaying Overhaul, Though priests of Akatosh in the Imperial Cult may claim otherwise, long-standing animosity with Lorkan/Shor for tricking him into participating in the creation of Mundus, severing the Mer from the spirit worlds, creating the Nords at the Throat of the World, settled Atmora and later returned to slaughter and drive the Mer out of much of Tamriel during the Merethic Era, Mer tribes cursed and transformed by Azura into Dunmer, who have largely given up Aedra worship in favor of worshipping Daedra, multiple times and forms simultaneously overlapping, his enemies in the long lasting war over Mundus he and Anui-El have waged with Sithis, Shor/Lorkhan, and Kyne, air smells of both perfume and rotting flesh, while the sky is blue with cottony clouds, and greenish-gray streaks that stain the atmosphere, First Era even before Red Eagle made a pact with a Hagraven to become the first Briarheart. How stupid is that ?! Shrines can be found all over the skyrim,each shrine belongs to certain Aedra(they are something like gods in skyrim). The Shrine of Nocturnal is located inside the Ragged Flagon Cistern, once you are midway … The powerful open-source mod manager from Nexus Mods. Short, sweet and to the point. Backed up classic abilities of unique/rare Great Hunt creature resistances to play closer to classic Requiem even in newer versions of Requiem. The blessings are given to the Dragonborn by praying at the Shrines. Truly appreciate it. Fixed a bug in the Rueful Axe enchantment. Julianos: Magicka granted for CoW quests completed is always +10 each, up to +200 at/after 20 CoW quests completed. Julianos: Fortify Magicka +25, +50 more if your Magicka is at or above 400 base, +25 more if you've read 100 books. (total +20). Maybe that's it?") Talos: +2% Fortify Melee for each Civil War quest completed (max +20%). Dibella's Sorrow can now be bypassed by equipping the Sanguine Rose or possessing a Mark of Dibella. Made sure all IDB Aedric blessings have the "MagicBlessing" keyword, so they will be accounted for correctly when any other situation checks for that keyword. Thanks to jayserpa for the bug report. Stendarr: +5% Fortify Restoration Power for each Dawnguard Quest completed (max of +75% after 15 quests completed). To stop this, I'd probably have to modify the shrine blessings themselves and thus break compatibility with other mods effecting the shrines. -Fortify Persuasion now increases by +10 for every 20 skill in Illusion (up from +5) for a maximum of +65 Persuasion (including +15 from an Amulet of Dibella). Kynareth: If you've not used the stolen Eldergleam sap to repair the Gildergreen, Fortify Stamina +25. Thanks to melik173 for the bug report. Can't wait to get started in this is mod! Talos: Must not have joined the legion ("Joining The Legion" must not be complete) must not have killed Paarthurnax (It's coded as 'less than' killing him, so finishing it with a choice mod will probably also count as killing him either way) and must not have taken Ogmund's Amulent and returned it to Ondolemar (Search and Seizure must not be completed) if these are met (in addition to the universal rules) you gain 0.10 Fortify Shout. Corrected records to remove silver jewelry from vampires. Marks of Dibella can now be found in certain Sanguine quest related activities. If you don't want to know the secrets, then don't read them. Followers receive a subtle gift, the Pray power, and a list of religious tenets. Has not assisted in retrieving any pieces of. Fixed a bug where the Ebony Mail was still listed as heavy armor (following Morrowind lore as medium armor). +5% Fortify Movement Speed for every 5 dragons slain (max of +50%). This shrine … Whoa, thanks. Voice of the Emperor daily power replaced with a constant +15% Fortify Barter and Speech. Fixed a bug where Kynareth's Fury was activating in unintended circumstances. Mara's Fortify Restoration Power is now Fortify Restoration skill. And stuff like this... would never have occurred to me ingame. Note: unless stated otherwise, all blessings last 86400 seconds (24 ingame hours), and include a "Cure Disease" effect. You might think that at this rate the blessing might get a little too powerfull, but keep in mind that the wielder has to get back to a shrine everyday to keep his blessing and that if he chooses to pray at another shrine he will lose his devotion to his previous god and will have to start over too. Fixed a bug where the Poacher's Axe and Woodsman's Friend would trigger an "out of charges" message during effective use. Nocturnal doesn't care. Corrected fine tuning of vampire records added to 3.0.0. The Necromancer's Amulet now allows undead, and those with at least 300 base Magicka, to wear it without the curse of agony. Molag Bal will no longer curse anyone wearing that amulet for worshipping Aedra. They can be obtained by praying at altars, typically located in temples. You can also now modify how much gold is required to activate a shrine. I agree with you. Each shrine grants an unique blessing … Activating a Shrine of Akatosh confers the Blessing of Akatosh which makes Magicka regenerate 10% faster. 2 Windhelm's Unmarked Shrine of Arkay Northeast of Windhelm and south of Snow Veil Sanctum is an unmarked location that has a shrine of Arkay on an altar. Perhaps the most accessible one is in Whiterun behind the preaching Talos worshiper (a shrine to Talos, obviously). Improved the Ring of Namira to fit lore more closely with Namira's Blessings of Disease, Disregard, and Pity. Player can have more than 10 things... Man that 's a limit. 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